Desert terrain

Arid dunes and sun-baked flats stretch out here, heat shimmering off the sand. The scent of dry dust and the occasional glint of bone or ruin mark the ground the party is traversing.

The location’s inhabitants

Creatures hardened by the harsh climate — and things long-buried that shouldn’t move — can be found here. Entering their territory uninvited may provoke them to attack, otherwise they’ll flee or investigate players that seem non-threatening.

  • Common: Gnolls, Ogres, Wights, Mummies
  • Uncommon: Sphinx of Wonder, Air Elemental, Giant Scorpion, Blue Dragon Wyrmling
  • Dangerous: Fire Elemental, Efreeti, Tlincalli, Hobgoblin Warlord

The Location’s possible encounters

Desert terrain is often traversable, though shifting sands and the punishing heat can slow the party down.

Roll a 1d4 to determine which encounter that follows:

  • 1 - E1
  • 2 - E2
  • 3 - E3
  • 4 - E4

E1. Difficult Terrain

Difficult terrain hinders the party, one may traverse it by overcoming a skill check. Simply going around is also an option by spending more time.

ObstacleSkill check
Shifting dunesDC 12 Strength Check
Scorching heatDC 10 Constitution Check
Buried debrisDC 10 Dexterity Check

E2. Common Encounter

Creatures that have adapted to — or been raised from — the desert wastes are found here.

Roll a 1d4 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:

  • 1 - on alert
  • 2 - wandering
  • 3 - working
  • 4 - resting
Common CreatureNumber of creatures
1. Gnolls2d4 (2–8)
2. Ogres1d3 (1–3)
3. Wights1d4+1 (2–5)
4. Mummies1d2 (1–2)

E3. Uncommon Encounter

Stranger, more ancient forces stir the sands. They pose a bigger challenge.

Roll a 1d4 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:

  • 1 - on alert
  • 2 - wandering
  • 3 - working
  • 4 - resting
Uncommon creatureNumber of creatures
1. Sphinx of Wonder1
2. Air Elemental1
3. Giant Scorpion1
4. Blue Dragon Wyrmling1

E4. Dangerous Encounter

These creatures burn with the desert’s own fury, actively avoided by all who know better.

Roll a 1d4 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:

  • 1 - on alert
  • 2 - wandering
  • 3 - working
  • 4 - resting
Dangerous creatureNumber of Creatures
1. Fire Elemental1
2. Efreeti1
3. Tlincalli1
4. Hobgoblin Warlord1

Aftermath

The party may loot the creature’s belongings if they have any. Parts of the creatures may be claimed as a trophy or collected as material for artisans.

After overcoming the encounter the party may continue on deciding their next move.