Lush terrain/forest
Lush plains or forest, the scent of fresh air with a hint of grass and leaves is abundant here. The party is traversing, exploring this terrain.
The location’s inhabitants
Wild animals and creatures that form tribes can be found here. They are either out grazing, hunting or simply wandering around. Entering their territory uninvited may provoke them to attack, otherwise they’ll flee or investigate players that seem non-threatening.
- Common: Hobgoblins, Orcs, Dire Wolves, Gnolls, Bugbears, Kobolds, Ogres, Spiders, Forest animals
- Uncommon: Blink Dog, Hippogriff, Grick, Hags, Owlbear, Ankheg, Displacer Beast, Ettin
- Dangerous: Revenant, Shambling Mound, Troll, Werebear
The Location’s possible encounters
Lush forest/terrain are often traversable with some challenges depending on the local flora.
Roll a 1d4 to determine which encounter that follows:
- 1 - E1
- 2 - E2
- 3 - E3
- 4 - E4
E1. Difficult Terrain
Difficult terrain hinders the party, one may traverse it by overcoming a skill check. Simply going around is also an option by spending more time.
| Obstacle | Skill check |
|---|---|
| Overgrown flora | DC 12 Strength Check |
| Steep terrain | DC 10 Dexterity Check |
| Muddy ground | DC 10 Strength Check |
E2. Common Encounter
Animals and creatures forming tribes inhabit the lush abundant land.
Roll a 1d8 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:
- 1 - on alert
- 2 - wandering
- 3 - working
- 4 - resting
| Common Creature | Number of creatures |
|---|---|
| 1. Hobgoblins | 2d4 (2–8) |
| 2. Orcs | 2d4 (2–8) |
| 3. Dire wolves | 1d4+1 (2–5) |
| 4. Gnolls | 2d4 (2–8) |
| 5. Bugbears | 1d4+1 (2–5) |
| 6. Kobolds | 2d6+2 (4–14) |
| 7. Ogres | 1d3 (1–3) |
| 8. Spiders | 1d4+1 (2–5) |
E3. Uncommon Encounter
Smaller creatures have learned to avoid the territory of these creatures. They pose a bigger challenge.
Roll a 1d8 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:
- 1 - on alert
- 2 - wandering
- 3 - working
- 4 - resting
| Uncommon creature | Number of creatures |
|---|---|
| 1. Blink dog | 1d4+1 (2–5) |
| 2. Hippogriff | 1d3 (1–3) |
| 3. Grick | 1d2 (1–2) |
| 4. Hags | 1 (solo) or 3 (coven) |
| 5. Owlbear | 1 |
| 6. Ankheg | 1d2 (1–2) |
| 7. Displacer Beast | 1d2 (1–2) |
| 8. Ettin | 1 |
E4. Dangerous Encounter
These creatures are actively avoided by the rest of the forest. These are creatures on top of the chain or simply rare and dangerous.
Roll a 1d4 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:
- 1 - on alert
- 2 - wandering
- 3 - working
- 4 - resting
| Dangerous creature | Number of Creatures |
|---|---|
| 1. Revenant | 1 |
| 2. Shambling Mound | 1 |
| 3. Troll | 1 |
| 4. Werebear | 1 |
Aftermath
The party may loot the creature’s belongings if they have any. Parts of the creatures may be claimed as a trophy or collected as material for artisans.
After overcoming the encounter the party may continue on deciding their next move.