Rocky terrain

Jagged highland stone and mountain scree surround the party here, the ground uneven and the air thinning with elevation. The party is traversing this rugged terrain.

The location’s inhabitants

Beasts, tribes, and things that dwell in the crags and caverns of the high country can be found here. Entering their territory uninvited may provoke them to attack, otherwise they’ll flee or investigate players that seem non-threatening.

  • Common: Brown Bear, Dire Wolf, Hippogriff, Ogres, Gnolls, Duergar
  • Uncommon: Green Hag, Basilisk, Manticore, Chuul
  • Dangerous: Air Elemental, Earth Elemental, Wereboar, Werebear, Troll, Hill Giant, Bulette, Ettin

The Location’s possible encounters

Rocky terrain is often traversable, though loose scree and steep climbs can slow the party down.

Roll a 1d4 to determine which encounter that follows:

  • 1 - E1
  • 2 - E2
  • 3 - E3
  • 4 - E4

E1. Difficult Terrain

Difficult terrain hinders the party, one may traverse it by overcoming a skill check. Simply going around is also an option by spending more time.

ObstacleSkill check
Loose screeDC 12 Dexterity Check
Steep rock faceDC 12 Strength Check
Thin mountain airDC 10 Constitution Check

E2. Common Encounter

Beasts and tribes that have carved out territory among the rocks and crags inhabit this stretch of highland.

Roll a 1d6 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:

  • 1 - on alert
  • 2 - wandering
  • 3 - working
  • 4 - resting
Common CreatureNumber of creatures
1. Brown Bear1d4+1 (2–5)
2. Dire Wolf1d4+1 (2–5)
3. Hippogriff1d3 (1–3)
4. Ogres1d3 (1–3)
5. Gnolls2d4 (2–8)
6. Duergar2d4 (2–8)

E3. Uncommon Encounter

Stranger dwellers of the high country are harder to find, and more dangerous to disturb. They pose a bigger challenge.

Roll a 1d2 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:

  • 1 - on alert
  • 2 - wandering
  • 3 - working
  • 4 - resting
Uncommon creatureNumber of creatures
1. Green Hag1 (solo) or 3 (coven)
2. Basilisk1d2 (1–2)
3. Manticore1d2 (1-2)
4. Chuul1

E4. Dangerous Encounter

These creatures rule the high crags and stone, avoided by all but the boldest or most desperate.

Roll a 1d8 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:

  • 1 - on alert
  • 2 - wandering
  • 3 - working
  • 4 - resting
Dangerous creatureNumber of Creatures
1. Air Elemental1
2. Earth Elemental1
3. Wereboar1
4. Werebear1
5. Troll1
6. Hill Giant1
7. Bulette1
8. Ettin1

Aftermath

The party may loot the creature’s belongings if they have any. Parts of the creatures may be claimed as a trophy or collected as material for artisans.

After overcoming the encounter the party may continue on deciding their next move.