Snowy terrain

Cold, boreal ground stretches out here — snow-laden conifers or open frost-covered plains, breath fogging in the frigid air. The party is traversing this frozen terrain.

The location’s inhabitants

Cold-adapted beasts and predators roam here, either hunting, denning, or moving between territories. Entering their territory uninvited may provoke them to attack, otherwise they’ll flee or investigate players that seem non-threatening.

  • Common: Brown Bears, Polar Bears, Saber-Toothed Tiger, Gnolls, Ogres, Winter Wolf
  • Uncommon: Yeti, Manticore, Polar Serpent, Winter Wolf
  • Dangerous: Troll, Werebear, Mammoth, Frost Giant

The Location’s possible encounters

Snowy terrain is often traversable, though deep snow and biting cold can slow the party down.

Roll a 1d4 to determine which encounter that follows:

  • 1 - E1
  • 2 - E2
  • 3 - E3
  • 4 - E4

E1. Difficult Terrain

Difficult terrain hinders the party, one may traverse it by overcoming a skill check. Simply going around is also an option by spending more time.

ObstacleSkill check
Deep snowdriftDC 12 Strength Check
Icy groundDC 12 Dexterity Check
Biting coldDC 10 Constitution Check

E2. Common Encounter

Beasts and tribes suited to the cold roam this stretch of frozen land.

Roll a 1d6 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:

  • 1 - on alert
  • 2 - wandering
  • 3 - working
  • 4 - resting
Common CreatureNumber of creatures
1. Brown Bears1d4+1 (2–5)
2. Polar Bears1d3 (1–3)
3. Saber-Toothed Tiger1d3 (1–3)
4. Gnolls2d4 (2–8)
5. Ogres1d3 (1–3)
6. Winter Wolf1d4+1 (2–5)

E3. Uncommon Encounter

Creatures that have fully mastered the frozen wastes are harder to come by. They pose a bigger challenge.

Roll a 1d4 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:

  • 1 - on alert
  • 2 - wandering
  • 3 - working
  • 4 - resting
Uncommon creatureNumber of creatures
1. Yeti1d2 (1–2)
2. Manticore1d2 (1-2)
3. Polar Serpent1d2 (1-2)
4. Winter Wolf1d8 + 3 (4-11)

E4. Dangerous Encounter

These creatures are actively avoided by everything else in the frost — apex predators or things far older than the ice around them.

Roll a 1d4 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:

  • 1 - on alert
  • 2 - wandering
  • 3 - working
  • 4 - resting
Dangerous creatureNumber of Creatures
1. Troll1
2. Werebear1
3. Mammoth1
4. Frost Giant1

Aftermath

The party may loot the creature’s belongings if they have any. Parts of the creatures may be claimed as a trophy or collected as material for artisans.

After overcoming the encounter the party may continue on deciding their next move.