Mushroom Cave terrain
Bioluminescent fungus lines the walls and floor here, casting a faint, shifting glow. Spores drift through the damp air as the party traverses this layer of the Underdark.
The location’s inhabitants
Fungal and cave-dwelling creatures thrive in the moist, glowing dark here. Entering their territory uninvited may provoke them to attack, otherwise they’ll flee or investigate players that seem non-threatening.
- Common: Myoconids, Flumphs, Giant Lizards, Spiders
- Uncommon: Basilisks, Shriekers
- Dangerous: Trolls, Shadows
The Location’s possible encounters
The mushroom caves are often traversable, though spongy fungal growth and spore clouds can slow the party down.
Roll a 1d4 to determine which encounter that follows:
- 1 - E1
- 2 - E2
- 3 - E3
- 4 - E4
E1. Difficult Terrain
Difficult terrain hinders the party, one may traverse it by overcoming a skill check. Simply going around is also an option by spending more time.
| Obstacle | Skill check |
|---|---|
| Spongy fungal floor | DC 10 Strength Check |
| Spore cloud | DC 12 Constitution Check |
| Slippery mold patches | DC 10 Dexterity Check |
E2. Common Encounter
Fungal folk and cave beasts inhabit this stretch of mushroom cavern.
Roll a 1d4 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:
- 1 - on alert
- 2 - wandering
- 3 - working
- 4 - resting
| Common Creature | Number of creatures |
|---|---|
| 1. Myoconids | 2d4 (2–8) |
| 2. Flumphs | 2d4 (2–8) |
| 3. Giant Lizards | 1d4+1 (2–5) |
| 4. Spiders | 1d4+1 (2–5) |
E3. Uncommon Encounter
Stonier or stranger things nest deeper among the mushrooms. They pose a bigger challenge.
Roll a 1d2 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:
- 1 - on alert
- 2 - wandering
- 3 - working
- 4 - resting
| Uncommon creature | Number of creatures |
|---|---|
| 1. Basilisk | 1d2 (1–2) |
| 2. Shrieker | 1d3 (1–3) |
E4. Dangerous Encounter
These creatures are drawn to the caves’ seclusion or lurk unnoticed until it’s too late.
Roll a 1d2 to determine the creature encountered and a 1d4 to determine what the creatures are currently doing:
- 1 - on alert
- 2 - wandering
- 3 - working
- 4 - resting
| Dangerous creature | Number of Creatures |
|---|---|
| 1. Troll | 1 |
| 2. Shadow | 1d4+1 (2–5) |
Aftermath
The party may loot the creature’s belongings if they have any. Parts of the creatures may be claimed as a trophy or collected as material for artisans.
After overcoming the encounter the party may continue on deciding their next move.