Race: Kender
Class: Cleric of the Forge (Minerva)
Role: Clan Crafter
Affiliation:
Location: Town Morain
“Fellas, this is kinda fucked up.”
| Status | Alive |
| Condition | |
| Base | Town Morain Smithy |
Description
Mildred Flamehair is a 66-year-old female Kender — a race of transformed gnomes known for their fearless curiosity that often lands them in trouble. She is a Cleric of the Forge, devoted to Minerva, and proficient with both smith’s tools and mason’s tools.
Personality Traits
I believe that anything worth doing is worth doing right. I can’t help it — I’m a perfectionist.
Ideals
Freedom. Everyone should be free to pursue his or her own livelihood.
Bonds
One day I will return to my guild and prove that I am the greatest artisan of them all.
Flaws
I’m horribly jealous of anyone who can outshine my handiwork. Everywhere I go, I’m surrounded by rivals.
Motivations
- Polish her craft and prove herself the greatest artisan of her guild.
- Search for remnants of the angels of Minerva and the legendary contraptions they wielded — “guns.”
- Bless the loudest weapon there is.
- Combine stone and metalwork into something greater than either alone.
Backstory
Mildred comes from an enormous family of 68 siblings and half-siblings, organized into branches where each branch fills a role in the community. Her branch — the Greystones — are master masons and builders specialising in brick and stone construction. She picked up smithing later in life as demand for tools grew alongside housing development.
Two other family branches figure prominently in her story: the Silverwolves, prospectors who search for new minerals and resources and maintain close ties with the Greystones; and the Autumnguard, who patrol and maintain the walls and occasionally bring their personal equipment to Mildred for repair. One guard in particular has been requesting her work personally — or perhaps has taken a liking to her.
From a young age Mildred was fascinated by stories told at family gatherings — especially one about Minerva and her angels wielding small bows that fired “rocks.” This led her early to a priest of Minerva, and she spent years researching those contraptions, which she later learned were called guns. It took time to become a cleric alongside her work as a mason and smith, but she is now fully ordained as a Cleric of the Forge.
A poorly made sword nearly got her killed during her first adventure — a lesson she has never forgotten.
She works the smithy in Town Morain.
Relationships
- Minerva — Her patron goddess, whose angels and teachings drive her spiritual life and her craft.
- The Greystones — Her family branch; the community of craftspeople she left behind to prove herself the best.
Notes
- Mildred originated as a player character in a separate campaign (#miriamndragons) and has since found her way to Terra, settling in rural Town Morain as an NPC. Her history from that campaign informs her backstory but is not Terra canon.
- The vault contains an image note labelled “Mildred after interacting with the ‘law’” — described as something that “has not happened yet, or is to come.” A future plot beat to be defined.
- How exactly she arrived on Terra is not yet established in the vault.