Chrysalis City Southern New Church
A street of interconnected metalworking workshops where Chrysalis’s finest armourers, weapon-smiths, and jewelers operate side by side. The quality here is markedly higher than in Malachite—less industrial, more precise. Several workshops use originium-assisted forging techniques, producing metals with unusual properties. This has made Armourers’ Row a point of controversy: critics argue the techniques put workers at oripathy risk; the guild masters argue their safety standards are rigorous and their products unmatched.
Services: Custom armour and weapons (commission, 2–4 weeks), jewellery, weapon maintenance and repair, originium-enhanced metalwork
Items & Services
| Item / Service | Cost | Source |
|---|---|---|
| Studded leather armour | 45 gp | Armor |
| Chain mail | 75 gp | Armor |
| Plate armour | 1,500 gp | Armor |
| Longsword | 15 gp | Weapons |
| Battleaxe | 10 gp | Weapons |
| Custom/commissioned armour or weapon | Standard price + commission premium | GM discretion |
| Jewellery | Priced individually | GM discretion |
| Weapon maintenance and repair | Priced per item | GM discretion |
| Originium-enhanced metalwork | Priced individually, premium over standard | GM discretion |
Notes
- Base prices are drawn from the standard equipment tables; Armourers’ Row pieces carry a craftsmanship/commission premium above the table baseline, priced at GM discretion.
Notable detail: The master jeweler at the end of the row, a dwarven woman named Brin Goldseam, produces pieces incorporating small refined originium crystals as decorative elements. They glow faintly. She has a long waiting list and does not discuss where she sources the crystals.