Hard Sell (daily): 375 gp (Cheap 281 gp / Expensive 500 gp) Selling Cap (daily): 750 gp (Cheap 562 gp / Expensive 1000 gp) Trade goods accepted.
An “O” instead of an “X” indicates only clergy and proven devout members of their associated religion may purchase these items.
Item Name
Cost (Normal)
Cost (Cheap)
Cost (Expensive)
Limited Stock
Rural Locale
Urban Locale
Premium Locale
Adventuring Gear
Alms Box
5 gp
3 gp
8 gp
O
O
O
Bell
1 gp
7 sp
2 gp
X
X
Blanket
5 sp
3 sp
8 sp
X
X
X
Book, Scripture
25 gp
18 gp
38 gp
X
X
X
X
Candle
1 cp
1 cp
2 cp
X
X
X
X
Case, Map or Scroll
1 gp
7 sp
2 gp
X
X
Censer
5 gp
3 gp
8 gp
O
O
O
Chalk (1 piece)
1 cp
1 cp
2 cp
X
X
X
Flask
2 cp
1 cp
3 cp
X
X
X
X
Healer’s Kit
5 gp
3 gp
8 gp
X
X
Holy Symbol
Amulet
5 gp
3 gp
8 gp
X
X
X
X
Emblem
5 gp
3 gp
8 gp
X
X
X
X
Reliquary
5 gp
3 gp
8 gp
X
X
X
X
Holy Water (flask)
25 gp
18 gp
38 gp
X
X
X
X
Incense (1 block)
1 cp
1 cp
2 cp
O
O
O
Ink (1 ounce bottle)
10 gp
7 gp
15 gp
X
X
Ink Pen
2 cp
1 cp
3 cp
X
X
Lamp
5 sp
3 sp
8 sp
X
X
X
Lantern, Hooded
5 gp
3 sp
8 sp
X
Oil (flask)
1 sp
7 cp
2 sp
X
X
X
X
Paper (one sheet)
2 sp
1 sp
3 sp
X
Parchment (one sheet)
1 sp
7 cp
2 sp
X
Perfume (vial)
5 gp
3 gp
8 gp
X
Potion of Healing
50 gp
38 gp
75 gp
X
Rations (1 day)
5 sp
3 sp
8 sp
X
X
X
Torch
1 cp
1 cp
2 cp
X
X
X
X
Vial
1 gp
7 sp
2 gp
X
X
X
X
Waterskin
2 sp
1 sp
3 sp
X
X
X
Tools
Artisan’s Tools
Calligrapher’s Supplies
10 gp
7 gp
15 gp
O
O
Herbalism Kit
5 gp
3 gp
8 gp
X
X
Musical Instrument
Flute
2 gp
1 gp
3 gp
O
Lyre
30 gp
22 gp
45 gp
O
Horn
3 gp
2 gp
5 gp
O
Services
Spellcasting
Cure Wounds (lvl 1)
10 gp
7 gp
15 gp
X
X
X
X
Gentle Repose (lvl 2)
50 gp
38 gp
75 gp
X
X
X
Lesser Restoration (lvl 2)
50 gp
38 gp
75 gp
X
X
X
X
Remove Curse (lvl 3)
100 gp
75 gp
150 gp
X
X
X
Revivify (lvl 3)
400 gp
375 gp
450 gp
X
X
X
Raise Dead (lvl 5)
1000 gp
875 gp
1250 gp
X
X
X
Priest’s Available Spell Slots per Day (cleric spell list)
Priest’s Hit Dice
Spell Save DC
Spell Attacks
Cantrips Known
1st
2nd
3rd
4th
5th
5
13
+5
4
4
3
2
-
-
6
13
+5
4
4
3
3
-
-
7
13
+5
4
4
3
3
1
-
8
13
+5
4
4
3
3
2
-
9
14
+6
4
4
3
3
3
1
10
14
+6
5
4
3
3
3
2
Spellcaster Availability
Locale
Available Spellcasters
Limited
1 Acolyte. No expendable components available, subtract costs of materials if provided. Roll d%; 1-15 is a Commoner (either a pious merchant, or a charlatan posing as a healer) instead of an Acolyte; 80-100 is a Priest instead of an Acolyte, with additional hit dice and caster level equal to 1d4-1.
Rural
1d4 Acolytes, and 1 Priest with additional hit dice and caster level equal to 1d4-1. Expendable components available at a 25% chance, subtract costs of materials if provided.
Urban
2d8+3 Acolytes, and 1d2 Priest with additional hit dice and caster level equal to 1d6-1. Expendable components available at a 55% chance, subtract costs of materials if provided.
Premium
3d10+2 Acolytes, and 1d4 Priests with additional hit dice and caster level equal to 1d6-1. Expendable components available at a 75% chance, subtract costs of materials if provided.