Hard Sell (daily): 375 gp (Cheap 281 gp / Expensive 500 gp)
Selling Cap (daily): 750 gp (Cheap 562 gp / Expensive 1000 gp)
Trade goods accepted.

An “O” instead of an “X” indicates only clergy and proven devout members of their associated religion may purchase these items.

Item NameCost (Normal)Cost (Cheap)Cost (Expensive)Limited StockRural LocaleUrban LocalePremium Locale
Adventuring Gear
Alms Box5 gp3 gp8 gpOOO
Bell1 gp7 sp2 gpXX
Blanket5 sp3 sp8 spXXX
Book, Scripture25 gp18 gp38 gpXXXX
Candle1 cp1 cp2 cpXXXX
Case, Map or Scroll1 gp7 sp2 gpXX
Censer5 gp3 gp8 gpOOO
Chalk (1 piece)1 cp1 cp2 cpXXX
Flask2 cp1 cp3 cpXXXX
Healer’s Kit5 gp3 gp8 gpXX
Holy Symbol
Amulet5 gp3 gp8 gpXXXX
Emblem5 gp3 gp8 gpXXXX
Reliquary5 gp3 gp8 gpXXXX
Holy Water (flask)25 gp18 gp38 gpXXXX
Incense (1 block)1 cp1 cp2 cpOOO
Ink (1 ounce bottle)10 gp7 gp15 gpXX
Ink Pen2 cp1 cp3 cpXX
Lamp5 sp3 sp8 spXXX
Lantern, Hooded5 gp3 sp8 spX
Oil (flask)1 sp7 cp2 spXXXX
Paper (one sheet)2 sp1 sp3 spX
Parchment (one sheet)1 sp7 cp2 spX
Perfume (vial)5 gp3 gp8 gpX
Potion of Healing50 gp38 gp75 gpX
Rations (1 day)5 sp3 sp8 spXXX
Torch1 cp1 cp2 cpXXXX
Vial1 gp7 sp2 gpXXXX
Waterskin2 sp1 sp3 spXXX
Tools
Artisan’s Tools
Calligrapher’s Supplies10 gp7 gp15 gpOO
Herbalism Kit5 gp3 gp8 gpXX
Musical Instrument
Flute2 gp1 gp3 gpO
Lyre30 gp22 gp45 gpO
Horn3 gp2 gp5 gpO
Services
Spellcasting
Cure Wounds (lvl 1)10 gp7 gp15 gpXXXX
Gentle Repose (lvl 2)50 gp38 gp75 gpXXX
Lesser Restoration (lvl 2)50 gp38 gp75 gpXXXX
Remove Curse (lvl 3)100 gp75 gp150 gpXXX
Revivify (lvl 3)400 gp375 gp450 gpXXX
Raise Dead (lvl 5)1000 gp875 gp1250 gpXXX

Priest’s Available Spell Slots per Day (cleric spell list)

Priest’s Hit DiceSpell Save DCSpell AttacksCantrips Known1st2nd3rd4th5th
513+54432--
613+54433--
713+544331-
813+544332-
914+6443331
1014+6543332

Spellcaster Availability

LocaleAvailable Spellcasters
Limited1 Acolyte. No expendable components available, subtract costs of materials if provided. Roll d%; 1-15 is a Commoner (either a pious merchant, or a charlatan posing as a healer) instead of an Acolyte; 80-100 is a Priest instead of an Acolyte, with additional hit dice and caster level equal to 1d4-1.
Rural1d4 Acolytes, and 1 Priest with additional hit dice and caster level equal to 1d4-1. Expendable components available at a 25% chance, subtract costs of materials if provided.
Urban2d8+3 Acolytes, and 1d2 Priest with additional hit dice and caster level equal to 1d6-1. Expendable components available at a 55% chance, subtract costs of materials if provided.
Premium3d10+2 Acolytes, and 1d4 Priests with additional hit dice and caster level equal to 1d6-1. Expendable components available at a 75% chance, subtract costs of materials if provided.