“Man turned into crystal, Chrysalis Lab experiment gone wrong!” — a newsboy, shouting on the Malachite docks.


The docks of Malachite are buzzing with the news. Down in Copper Ward, master smith Dwargon Malachite — Speaker of Malachite Forges, his hands already streaked with black crystal — has heard enough rumours to want answers of his own. He needs people with no ties to the forges to find out how dangerous this originium business really is, before the city decides for itself.

Where to start

Dwargon’s smithy in Copper Ward. He’ll size you up while he works, then ask for a favour.

Hooks

  • Investigate the goblin camp to the north, where stolen originium samples were taken
  • Track down the farmer on the western outskirts, who’s reported strange growths
  • Report back to Dwargon on what you find — the truth, not what’s convenient

Rewards

75gp total (15gp up front, 60gp on completion).


Some details are left for the table to discover.