An old forge in the heart of Old Ward, run by the kender Mildred Flamehair — a Cleric of the Forge who arrived in Morain some years ago and quietly took over the trade from the family that had held it before her. The smithy features a working forge and an adjoining workshop where metalwork, repairs, and light masonry can be performed together under one roof — an unusual combination that reflects Mildred’s background in both crafts.

The smithy keeps the town going: tools for the farmers, repairs for travellers heading up to the highland plateau, maintenance of the watchmen’s equipment, and the occasional commission from goliaths coming down from the heights with worn gear and specific demands. Ore refinement has largely been taken over by the workshops in Town Malachite, so the forge focuses on what the town actually needs rather than raw processing.

Services:

ServiceNotes
Tool repairFarming tools, wagon fittings, hardware
Weapon maintenanceSharpening, re-hilting, minor repairs
Basic weaponsDaggers, spears, hunting knives, simple blades
Armour repairLeather reinforcement, chainmail links, basic plate patching
Mason’s workStonecutting, bracket fitting, structural ironwork — rare for a smithy
Gear inspectionOffered to travellers before the highland climb — Mildred will not let someone leave with equipment she considers unsafe

Notable detail:

A small stone alcove has been carved into the wall beside the forge — Mildred’s doing, not the previous owner’s. It holds a modest shrine to Minerva: a smooth iron disc, a pair of worn mason’s chisels crossed beneath it, and a single candle kept burning during working hours. Visitors who notice it and ask are likely to get more conversation than they bargained for. Those who show genuine curiosity about Minerva’s angels, or mention they have seen unusual contraptions in their travels, will find Mildred suddenly very interested in them.

The workbench opposite the shrine is noticeably more organised than the rest of the shop — tools laid out with a precision that borders on ritual. Mildred’s perfectionism is most visible here. Work she considers substandard does not leave the forge, and she has been known to redo a commission at her own cost rather than hand over something she is not satisfied with.