Players:

Notes:

  • The party enters the labyrinth and is presented with four god-themed entrances: Boldrei, Lolth, Hephaestus, and Thrym. They choose Hephaestus
  • An iron golem challenges them to a smithing competition at the runic forge. Teams form: Mundra & Mandron craft a katana, Samek & Heinz craft a holy canteen, Quorak & the iron golem (Jarn) craft a warpick
  • Samek and Heinz win, earning a blessed canteen (refills once per day with whatever liquid is inside), blessed by both Hephaestus and Boldrei
  • The party sneaks past a snoring minotaur in a kitchen and descends to Boldrei’s floor to rest
  • During watches: Mandron spots a giant ice toad and wakes Mundra with a slap to the face. Mundra sees a skeleton, a grey ooze, and a cold breeze. Samek uses Detect Magic to track the ooze and a kenku appears, mimicking him, and is allowed to sleep with the group. Heinz wakes confused to find six people instead of five, interrogates the kenku (“Me Samek!”), and lets it stay